Forget
educational — when kids sit down at the family computer,
they're out to have fun. No problem: The year's best software keeps
everybody happy.
For entertainment, there's the opportunity to play with little
purple Putt-Putt, Mickey Mouse, and Lego mini-figures come to life;
for learning, solid content — reading, math, problem solving,
creativity — underlies these interactive exploits. Our picks
deliver on both goals in a blaze of brilliant sights and exuberant
sounds.
Ages 18 months to 3 years
Little Bear Toddler Discovery
Adventures (Ages 18 months to 3 years, $20) A small cub with a big pedigree (the star
of a series of award-winning, Maurice Sendak-illustrated books)
turns in the sweetest of performances. Little Bear and his forest
friends draw first-time computer users into breezy, outdoor-oriented
activities — catching sea creatures of different sizes and
colors, dressing up a scarecrow, counting and planting seeds, and
finding objects hidden in the woods. Kids can print out pictures to
color.
Buy
it from Amazon
Ages 2 to 4
Lego My Style: Preschool
(Ages 2 to 4, $20, Lego Software) A novel take on early learning:
Colorful, 3-D-looking Duplo animals act as personalized coaches,
each offering an appealing array of math, language, art, and music
activities in different styles. Some kids may respond to monkey
Looky's artistic approach to the alphabet (painting the letters he
names), while others might go for elephant Digit's mathematical
method. Children then teach twins Clicky and Bricky their new
skills — an ingenious ap-proach that boosts fun and
learning.
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it from Amazon
Ages 3 to 5
I Spy Junior: Puppet Playhouse (Ages 3 to 5,
$20) A new twist on an old favorite. As
usual in I Spy titles, rhyming couplets invite children to search
for familiar and fanciful sights, but in this version, a whimsical
world of handmade puppets, props, and sets replaces the typical
collage-style picture riddles. Narration and pictographs (for key
words) help pre-readers get into the witty wordplay.
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it from Amazon
Ages 3 and up
Blue's Reading Time Activities
(Ages 3 to 6, $25, Humongous
Entertainment) Fledgling wordsmiths join the staff
of the Big News Gazette, purveyor of all the news that's fun to
print. Bubbly Blue and other cute characters from the Nick Jr.
series are the big draw. They keep kids company on reading-related
"assignments" that are more play than work. Children label pictures
with words to fix Dot's dictionary, use verb cards ("walk," "jump,"
"turn") to navigate Sarge Ant's mazes, and gather trash to order for
Al Luminum's recycled art. Hardworking newshounds get a piece of a
puzzle for every five newspapers completed.
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it from Amazon
Ages 3 and up
Bear's
Imagine That (Ages 3 to 6, $20, Knowledge Adventure) The signature azure abode of TV fame will tickle
the imagination of even the most literal-minded kids. It's stuffed
to the rafters with playful pastimes — directing fairy-tale
puppet shows, illustrating and narrating stories, building toys from
odds and ends, composing rhyming songs, and whipping up the world's
strangest sundaes.
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it from Amazon
Putt-Putt Joins the Circus (Ages 3 to 6, $25, Humongous
Entertainment) The show must go on, but it can't
without the main attractions. Phillipe the Flea has flown. The
Flying Porkowskis are grounded, and Pectoro the Strong Van is weak.
To the rescue rides Putt-Putt. Kids steer the purple convertible to
search for missing things and creatures and to get to the bottom of
everything that's amiss under B.J. Sweeney's Big Top. The tasks take
a keen eye, nimble thinking, and a good memory. Putt-Putt is the VW
Beetle of children's software. He never goes out of style — nor
runs out of steam.
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it from Amazon
Alphabet (Ages 3 and up, $20, Tivola Publishing)
This eye-popping parade of letters is full of surprises. Music
from around the world plays as the ABC's introduce themselves —
out of sequence, of course. Letters dance, fly, strut, and morph
into one another. A click of the mouse or keyboard starts free-form
games that involve animals, motion, and music. Q becomes an audio
paint palette (colors make sounds); T turns into a kite. Every
action gets a richly rewarding reaction.
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it from Amazon
Ages 4 and up
Mickey Mouse Kindergarten
(Ages 4 to 6, $20, Disney Interactive) Everybody's favorite mouse
returns to the computer screen in a nifty new role: ace reporter.
But it's kids who do the legwork, clicking on the windows, doors,
and alleys of a retro-looking street scene. What they uncover is a
clever collection of activities that comprises kindergarten
fundamentals (letter names and sounds, vocabulary, counting, telling
time, following directions) and a few excellent extras —
computer literacy and the chance to create neon art from lighted
tubing.
Kid Pix Deluxe 3 (Ages 4 and up, $25, The Learning Company) Turns out, you can improve on a classic. The mother
of all paint programs has a new look and some fresh features but
keeps its strength — a glorious collection of traditional art
tools, Wacky Brushes (eyeballs, squashed fruit), stamps and
stickers, and noisy electronic erasers. Tenth-anniversary updates
include bigger buttons, fewer words, and e-mail capability for kids'
creations.
Buy
it from Amazon
Ages 5 and up
JumpStart Artist (Ages 5 to 8, $20, Knowledge Adventure) Inside the tents at a festive art fair, creative
kids can do more than just paint with wild abandon, using a rainbow
of blendable colors. Also available to whet artistic appetites are
collage- and quilt-making activities, crafts to build and paint to
order, color mixing, and a matching/memory game about famous
artists. Along with the simple satisfaction of creating something to
print out and put on the fridge, children's art endeavors pay off in
parts of carnival rides, which spin into animated action.
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it from Amazon
Oz — The Magical Adventure (Ages 5 to 8, $20, DK
Interactive Learning) In this riff on the famous
tale, Dorothy gets captured by the Wicked Witch — and kids hold
the key to her release. With Cowardly Lion, Tin Woodsman, and
Scarecrow in tow, children travel through a magnificently animated
Oz filled with surprises and comic characters in need. Kids help a
Munchkin regain her lost memory by mixing a fruit drink in the right
proportions, get water flowing again by untangling knots of
color-coded pipes, plant a garden whose flowers obey rules of logic,
and otherwise show mental mettle and a neighborly nature. All these
good deeds earn jewels that will bail out Dorothy, though that seems
secondary to enjoying the trip down the Yellow Brick Road.
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it from Amazon
Mia: Romaine's New Hat (Ages 5 to 11, $20, Kutoka Interactive) Although lesser known than another mouse, Mia is
making a name for herself. In her second computer caper, the perky
rodent takes liberties with her mother's snazzy straw hat, and it
lands on the head of an evil (humorously so) rat. Kids search in and
around a gorgeous old Victorian house for glittering gold coins with
which to ransom the hat. Some of the money is hidden in the lush,
larger-than-life scenery; more is earned by playing inventive
science games. Maneuvering Mia past obstacles in the 3-D terrain is
a lesson in itself. A rock blockade? Analysis and experimentation
reveal the clever solution: a Popsicle-stick lever.
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it from Amazon
Ages 6 and up
Legoland (Ages 6 and up, Lego Software,
$25) Using picture menus to pick rides,
restaurants, and landscaping, children snap together dandy
imitations of amusement parks in a simulation that's easy enough for
a novice but capable of challenging craftier kids. These bright,
bustling 3-D tourist attractions are works in progress. If
tycoons-in-training keep their mini-figure customers happy and the
place shipshape, they earn neat, new amusements for their park's
guests, like a driving track or a pirate ship. For mini-managers,
there is an assortment of diverting hurdles to success —
inspections to pass, design goals to meet, and levels to ascend,
while free spirits can play purely for pleasure.
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it from Amazon
Half Toy, Half Computer
A plain-vanilla keyboard and mouse
don't stand a chance against the nifty 3-D Cruiser ($50,
Little Tikes/KB Gear Interactive). With its sunny
steering wheel and blue ignition key, purple throttle, and red horn
attached to the family computer, small-fry speedsters (ages 2 to 5)
can hit the road in style.
When the companion software is loaded, children can drive into
one of five dazzling onscreen worlds — an untamed jungle, a
dune-filled desert, snowy mountains, tranquil farmlands, or a
shadowy forest. Each has its own animated ecosystem, with animals,
plants, and weather.
To spice up their travels, there are three means of transport
(car, boat, or helicopter), two perspectives on the action (through
the windshield or behind the vehicle), and a clever treasure-hunt
game.
In the ever-crowded field of toy/CD-ROM combos, all that glitters
isn't gold. Many, hard to connect and temperamental, are destined to
gather dust. Not the 3-D Cruiser. The wheel, which sits independent
of the keyboard, is sturdy and has enough heft to stay put on the
desk. It's easy to hook up and likely to last on kids' — and
parents' — A-list.